And I have OCD so I wanted all of the weighting for those important districts to be the same, which is why I increased them all to 0. So I increased it threefold (0.2->0.6) to compensate for that. I increased them for various reasons, industrial was at 0.2 and POIs that depend on the industrial district (such as factory_lg_01 and factory_lg_02) were showing up in extremely small numbers on my maps. Just open up my rwgmixer.xml from the mod and edit the values at the bottom, those are the district weightings. The 7D2D Mod launcher (by SphereII - a modder and developer) provides an effortless way to manage your favourite mods for 7 Days to Die, while keeping them. I think the game default for residential is 0.5. Also, if you copy one of those lines down and change the district name to 'residential' that will allow you to also adjust the weighting of non-outskirts residential buildings. Please fix soon, would really like to have this mod for the game, thanks. The file evidently isn’t there for some unknown reason. I think I used 0.5 commercial, 0.2 downtown, 0.3 industrial, and 0.4 residential in mine. When the download link takes me to GitHub, it gives the following error, The ‘AlGoGit/Mods-7DaysToDie’ repository doesn’t contain the ‘AlGo88BuildLvl6ToolsAndWeapons.rar’ path in ‘master’. 0.6 each is pretty generous and more than I had originally tuned it. To install mods in 7 Days to Die just follow these simple instructions: Article continues after ad. The weighting values can be adjusted in the last three xpath lines of his /Config/rwgmixer.xml file. Top of the list we have the Valmod Pack, which is widely regarded as one of the best mods worth getting. ![]() It looks like Mage already has the weighting covered so an easy fix would be to adjust the district weighting in his file to values that you're looking for, keeping in mind that residential is going to force its way into cities and towns regardless of the weighting. Here is a link to a number of add-on packs should you wish to fill your world with more NPCs: GitHub - 7D2D/A20Mods: A20 7D2D Mods. ![]() Weighting the commercial district at 1.0 and the others at 0.1 made cities turn up about 2/3 commercial and 1/3 residential (because of the outskirt rule which is defined elsewhere). Options are that one could possible remove ghost towns and country towns altogether and change the default outskirt district to something else. You can now drag all of the mod folders directly out of the zipped file, and it can be placed directly into the Mods folder. ![]() It doesn't affect regions like the ghost towns or the smaller "country towns." Also, standard cities and towns default what the code refers to as the "outskirt district" to being residential. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature) in your ‘7 Days To Die’ main directory folder. I just ran a quick RWG test, and the weighting does make a substantial difference on the districting with a couple of caveats.
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